London Metropolitan University
Games Animation, Modelling and Effects BSc (Hons)
London Metropolitan University

Course modalities offered

Key Course Facts

Student Reviews

Below you can see course specific reviews for 55 graduates of Games Animation, Modelling and Effects BSc (Hons) and other courses in at London Metropolitan University for each of the survey questions in comparison to the average for all UK degree courses in .

Overall student satisfaction
84 /100
55 total respondents

Primarily based on data from undergraduate degree students.

The NSS is commissioned by the Office for Students


Salary of Graduates in computer games and animation

Important: Salary data below is not course specific, but contains data of all students of at the university. Due to data collection methodology, salary data is mainly based on data related to undergraduate students.

  15 months after graduation 3 years after graduation 5 years after graduation
Median salary £24000 £23500 £27500
25-75 percentile range £20000 - £30000 £15500 - £29000 £18500 - £36000

Salary of all UK Graduates of computer games and animation

  15 months after graduation 3 years after graduation 5 years after graduation
Median salary £21871 £20411 £24692
25-75 percentile range £18889 - £24995 £14825 - £25703 £18756 - £32023

Course Description

Why study this course?

The BSc Games Animation, Modelling and Effects (GAME) degree course is an innovative undergraduate degree that will provide creative game artists with a number of core modules as well specific artistic skills to enable you to develop the specialist knowledge and skills needed by the games industry.

As an artist you will develop your computer graphics skills, both artistically and technically. You'll learn about subjects including modelling, rigging, animation, texturing, lights/cameras, visual effects (VFX) and rendering.

A number of core modules are provided as part of the degree to enable game artists and game programmers to work together and achieve common goals: such an approach is fundamental to the workflow within the games industry. In addition both groups will also work with each other using their specialist art/programming skills to design and produce joint collaborative games.

Successful completion of the course will prepare artists for a range of positions from concept, technical, texture and VFX artist to character/model builder, animator and graphic designer.

In the National Student Survey 2020, 91% of students reported finding the course intellectually stimulating and that it challenged them to achieve their best.

More about this course

Designed after research and consultation with computer games professionals and games industry body TIGA - - this innovative degree will enable artists to develop their computer graphics skills, both artistically and technically - including modelling, rigging, animation, rendering, texturing, lights/cameras and visual effects (VFX).

Key skills covered on the course include

  • Visual Effects (VFX) workflow

You’ll learn how to design and implement visual effects (VFX) in Houdini and Maya, how to composite VFX and 3D content in real life footage in NUKE and how to create procedural content in Houdini to be integrated in Unreal Engine.

  • Character artist workflow

After studying human anatomy in great detail you’ll go on to design and model characters in Maya and sculpt characters in ZBrush. You’ll also create realistic clothing in Marvellous Designer and texture your character in Substance Painter and Substance Designer. Finally, you’ll learn how to rig your character in Maya to get it ready for animation.

  • Environment/ hard-surface modeler workflow

This will see you design and create environmental assets in Maya, Zbrush and Houdini (such as buildings, furniture, weapons, tools etc.) You’ll then learn how to texture your assets in Substance Painter and Substance Designer.

  • Animator workflow

You’ll learn the principles of animation on which all classic animation works are based. You will first learn how to design and create animations in 2D with Adobe Creative Cloud software, before progressing on to animating mechanical objects and characters in 3D with Maya. Additionally, you’ll learn how to export your animation and integrate them in Unity and Unreal Engine, and how to utilise them in order to create in-game cut-scenes. Finally, you’ll integrate your 3D animations with real life footage using NUKE.

  • Game Designer / Level Designer workflow

You will study the principles of game and level design, and you’ll be working in teams with our Games Programming BSc students in order to design, project plan and implement your own games. You’ll learn how to optimise your game assets and design levels for games built with DirectX, Unity and Unreal Engine.

  • Technical Artist workflow

You’ll be given the option to learn scripting in C# for Unity, MEL and Python for Maya. You will also have the opportunity to learn visual programming in Unreal Engine, the Bifrost graph editor in Maya and procedural asset generation in Houdini.

What You Will Learn

Programme content: As a student of Games Animation, Modelling and Effects, BSc (Hons) you will study the following course modules.

Year 1

Year 2

Year 3

Jobs & Career Perspectives

15 months after graduation, graduates of this course were asked about what they do and, if they are working, about their current job and their perspectives.

Current jobs

Required skill level of job after 15 months

Jobs of graduates of this course (15 months after graduation)

Example below based on all graduates of Games Animation, Modelling and Effects BSc (Hons) at London Metropolitan University

34% Information Technology Professionals
14% Elementary occupations
8% Web and Multimedia Design Professionals
8% Science, engineering and technology associate professionals
5% Administrative occupations
5% Sales occupations
3% Managers, directors and senior officials
3% Skilled trades occupations
3% Process, plant and machine operatives
2% Protective service occupations

Students will be assessed (primarily) by summative coursework assignments. On-going formative assessment is also undertaken during set (timetabled) classroom times. Formative assessment will be a regular feature of the semester, encompassing peer review, opportunities for QA (Quality Assurance), detailed feedback and guidance from tutors. Summative assessment such as coursework, presentations and group work will require students to: Model and provide optimal solutions for a given scenario Demonstrate an understanding of application work flow Write and present verbal and written reports on development and application-based approaches to problem solutions. Summative assessment such as unseen examinations generally will not be used in the course (with the exception of a small component of one of the Level 4 modules - 3D Modelling). The course assessment on the degree is spread over a period of time to give students the maximum opportunity for achievement. This should also ensure that students are able to submit work to a standard that meets the assessment required on each module and that they have the opportunity to work at the highest level possible. The proposed course assessment schedule for this new degree will conform to the agreed assessment tariff.

Entry Requirements / Admissions

Minimum Required UCAS Tariff

UCAS Tariff of Accepted Students for computer games and animation

Qualification requirements

A minimum of grades CCD in three A levels, one of which must be from a relevant subject (or a minimum of 88 UCAS points from an equivalent Level 3 qualification, e.g. BTEC Level 3 Extended Diploma/Diploma; or Advanced Diploma; or Progression Diploma; or Access to HE Diploma of 60 credits)

Applicants with relevant professional qualifications or extensive professional experience will also be considered on a case-by-case basis. All applicants must be able to demonstrate proficiency in the English language. Applicants who require a Tier 4 student visa may need to provide a Secure English Language Test (SELT) such as Academic IELTS. For more information about English qualifications please see our English language requirements.

Requirements for international students / English requirements

IELTS academic test score (similar tests may be accepted as well)

    • 6.5
    • Graduate Degrees
    • 6.0
    • Undergraduate Degrees

Get advice on which foundation courses are best for you to still study Games Animation, Modelling and Effects, BSc (Hons), if you do not meet the minimum requirements in terms of UCAS score, A levels, or English language requirements.


Tuition Fees Games Animation, Modelling and Effects BSc (Hons)

England UK £2310
Northern Ireland £2310
Scotland £2310
Wales £2310
EU £3894
International £3894
Channel Islands £3894
Ireland £3894

Additional fee information

These fees are for the 2022/23 academic year. Fees for new and returning students may change each year by an amount set under the government’s regulation. For further information about our undergraduate fees, please visit:

Please note, in addition to the tuition fee there may be extra costs for things such as equipment, materials, printing, textbooks, trips or professional body fees. There may also be other activities that are not formally part of your course and not required to complete your course, but that you may find helpful for example, optional field trips. The costs of these are additional to your tuition fee and the fees set out above and will be notified when the activity is being arranged.

Average student cost of living in London

Rent £518
Water, gas electricity, internet (at home) £50
Supermarket shopping £81
Clothing £35
Eating out £33
Alcohol £27
Takeaways / food deliveries £30
Going out / entertainment (excl.alcohol, food) £24
Holidays and weekend trips £78
Transport within city £17
Self-care / sports £20
Stationary / books £13
Mobile phone / internet £13
Cable TV / streaming £7
Insurance £51
Other £95
Average student cost of living £1092

London costs approx 34% more than average, mainly due to rent being 67% higher than average of other cities. For students staying in student halls, costs of water, gas, electricity, wifi are generally included in the rental. Students in smaller cities where accommodation is in walking/biking distance transport costs tend to be significantly smaller.

How to apply

Application deadline:

January 1, 2024

This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.

Possible Entry Points:

  • year 1 (Default entry point)

University Rankings

Positions of London Metropolitan University in top UK and global rankings.

Rankings of London Metropolitan University in related subject specific rankings.

Arts Visual & Performing

    • #30 
    • #37 
    Drama, Dance & Cinematics
    CUG The Complete University Guide - By Subject
    [Published 08 June, 2023]

See all 13 university rankings of London Metropolitan University

About London Metropolitan University

Founded in 1848, London Metropolitan University is located in the urban setting of North London. LMU is just a 40-minute walk to Camden Town or a 20-minute tube ride from central London. Some of the benefits that students can expect when choosing LMU include a variety of residence halls at distinct price points, reputable career guidance services, and orientation services for recently-arrived international students. This institution has a selective admissions standard, so it’s recommended to prepare for your interview well in advance.

Student composition of London Metropolitan University

Students by level of study Academic year 2020/21 - Full-time equivalent student enrollments published by Higher Education Statistics Agency (HESA) on 10 February 2022
  • London Metropolitan University
  • Being an international student in London
  • Summer graduation 2019 - How does it feel to graduate?
  • Why I love London Met

List of 470 Bachelor and Master Courses from London Metropolitan University - Course Catalogue

Where is this programme taught

Holloway Site
map marker Show on map
map marker Show on map

Similar courses

Program University Student satis­faction Unem­ployed Drop­out Tuition (UK) Tuition (Inter­national) UCAS Tariff City
Animation and Visual Effects BA (Hons) University of Lincoln 94% 1% 5% £9250 £15900 127 Lincoln On campus Full-time
Animation Production BA (Hons) Arts University Bournemouth 69% 10% 1% £9250 £16950 £19950 160 Poole On campus Full-time
Animation with Foundation BA (Hons) University of Westminster 55% 6% 0% £9250 £14400 138 London On campus Full-time
Computer Animation Technical Arts BA (Hons) Bournemouth University 27% 0% 5% £9250 £16500 118 Poole On campus Full-time
Animation BA (Hons) University of Brighton 45% 5% 11% £9250 £13842 129 Brighton On campus Full-time
Animation (with Foundation Year) BA (Hons) Staffordshire University 71% 3% 6% £9250 £14000 77 Stoke-on-Trent On campus Full-time
Animation BA (Hons) Southampton Solent University 72% 20% 5% £9250 £13800 114 Southampton On campus Full-time
Animation & Games BA (Hons) Plymouth College of Art 80% 5% 9% £9250 £15500 126 Plymouth On campus Full-time
Animation BA (Hons) York St John University 61% 1% 20% £9250 £12750 109 York On campus Full-time
Animation and Graphic Design BA (Hons) University of Worcester 81% 5% 13% £9250 £13100 116 Worcester On campus Full-time